#Flight simulator x virtual airline software#Developments have tended towards more integration between Internet websites, the simulation software such as those in the Microsoft Flight Simulator series, multiplayer networks, and flight recording systems. This technology includes online databasing and multiplayer networks such as the Virtual Air Traffic Simulation Network (VATSIM), International Virtual Aviation Organization (IVAO), SkySimFlight or SimFly. Given their origins through the early Internet, these organizations have often been early adopters of technology to enhance the online experience. Since the rapid development of the massively multiplayer online game (MMOG) genre, virtual airlines and online flight simulation in general have seen much greater competition for participation and membership. During this time, they were considered to be an immensely popular hobby often noted for how seriously it was taken by its participants. Rapid growth in popularity of virtual airlines was experienced just prior to and through the new millennium. It has been proposed that virtual airlines have existed since the creation of the first flight simulators, therefore predating the Internet. Such organizations represent some of the earliest examples of organized gaming groups similar to the clans and guilds seen in modern video gaming. Since they were first formed, these organizations are often characterized by their highly organized and structured nature when compared with other virtual groups in the gaming community. , with some of these still in operation today. #Flight simulator x virtual airline windows#Virtual airlines are early examples of online gaming communities, many of the first virtual airlines can be traced back to the early 1990s in flight simulator forums of services such as Prodigy, CompuServe or America Online While at least the early history of virtual airlines is predominantly on the Windows or DOS operating systems, Macintosh users also took part in the mid 1990s. Enthusiasts are often of a technical background and welcome the opportunity to work with researchers, enhancing the suitability of the medium to support research initiatives. It has been reported that interest in this area is increasing as of 2011, due mainly to advances in technology and the maturity of flight simulation as an industry. Virtual airlines have been used, both directly and indirectly, as part of research projects at universities in both aviation, modelling, and statistical theory development. Commentators have described virtual aviation as giving Flight Simulators an interest and depth that they would otherwise not have. #Flight simulator x virtual airline professional#Some of the groups are run similar to real-world airlines, and members can get a taste for being a professional pilot by joining one of the organizations. Participants can become unusually dedicated and committed to their group through the forging of their strong bonds and sense of identity, despite the construct being entirely (or nearly entirely) fictional. Īcademics have stated that members of these groups can often show significant attachment and immersion in their activity, building strong relationships with those who they share their created "space" with. These organizations also provide an outlet for those who are interested in aviation but unable to fly themselves in real life due to financial, health, or other reasons. The appeal varies for younger members, virtual airlines provide a sandbox environment where they can experience the corporate environment of commercial business in the airline industry, without the risk of financial loss. Virtual airlines also provide an avenue for members to gain access to additional content, such as aircraft and scenery, for use with their simulator. When combined with increasingly powerful personal computers, advancing flight simulation software, and communications networks, virtual airlines are often able to provide compelling, realistic, experiences similar to operations inside a real airline. This basic premise has evolved over time, along with available technology, to provide increasing levels of immersion but always with the same core purpose. Virtual airlines were started to give a sense of purpose to activities conducted within a flight simulator.
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